Citizen Carol Alpha v.05 is out now on Itch.io!

Dear friends,

now you can download and play the first Citizen Carol demo on Itch.io!

If you like it, you can pre-order Citizen Carol at a discounted price 😉

Some things have changed since the Alpha v.01:

Alpha v.05

ADDED

  • Dust VFX – When run, jump and fall
  • Conveyor Belt (trap)
  • Bullcat Burger – Reward when Carol kills a Bullcat (enemy)
  • Bullcat Burger – Increases health points when “health points < 100”
  • Turret (Roof Mounted) – Alert VFX
  • HUD OST – Shows title and artist when a new song just started
  • 60 FPS Cap

IMPROVED

  • Blood VFX – Now is more realistic, dynamic
  • Elevator – Design
  • Elevator – Mode of operation
  • Collectables – Design
  • Ammo – Design
  • Soundtrack – Loudness Normalization
  • Menus

BALANCED

  • S.A.T. (Self-Antimatter-Transmutation) – Now reduces more time
  • BOT (enemy) – HP: increased
  • Some minor balances

FIXED

  • Elevator Stability
  • Some minor bugs

OTHER

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If you’re interested in seeing what I’m currently working on, now you can visit my public Trello board: trello.com/b/E7An6xu3

Citizen Carol Pre-Alpha

Hi friends, I’m still alive 😛

Nine months have passed since the failure of my crowdfunding campaign but don’t worry, Citizen Carol development has officially restarted a few weeks ago!

Many things have changed since that reveal trailer that showed you the prototype version of Citizen Carol 😉

Pre-Alpha v.01

ADDED

  • Music and sound effects
  • Persistent Blood System
  • S.A.T. (Self-Antimatter-Transmutation) now reduces the time
  • Kills and Headshots now increase the time
  • Collectables now increase the time
  • Interior design
  • Hackable doors
  • Hackable doors can increase the health when “health < 100”
  • Sentinel (enemy)
  • Circular Saw Blade (trap)
  • Fire (trap)
  • Flamethrower (trap)
  • Portals – Transition VFX
  • Headshots UI
  • Bullet Tracers
  • Menus

IMPROVED

  • Carol – Animation: Run
  • Turret (enemy) – Alert VFX
  • Sharkperm (enemy) – Scan VFX
  • Humanoids (enemy) – AI
  • Bullcat (enemy) – AI
  • Elevator – Textures
  • Elevator – Mode of operation
  • Train – Textures
  • Level 1 – Textures
  • Level 1 – Level design
  • Overall performance

BALANCED

  • Carol – Jump Height: increased
  • Bullets – Speed: reduced
  • Bullcat (enemy) – HP: increased
  • Bullcat (enemy) – Speed: reduced
  • Skull (enemy) – Damage: reduced
  • Level Score/Grade System

FIXED

  • Some minor bugs

WORK IN PROGRESS

  • Level 1

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Next time, hopefully soon, I will show you a new video about the alpha version…so stay tuned!