Citizen Carol Pre-Alpha

Hi friends, I’m still alive 😛

Nine months have passed since the failure of my crowdfunding campaign but don’t worry, Citizen Carol development has officially restarted a few weeks ago!

Many things have changed since that reveal trailer that showed you the prototype version of Citizen Carol 😉

Pre-Alpha v.01

ADDED

  • Persistent Blood System
  • S.A.T. (Self-Antimatter-Transmutation) now reduces the time
  • Collectables now increase the time
  • Interior design
  • Hackable doors
  • Sentinel (enemy)
  • Circular Saw Blade (trap)
  • Fire (trap)
  • Flamethrower (trap)
  • Portals – Transition VFX
  • Headshots UI
  • Bullet Tracers

IMPROVED

  • Carol – Animation: Run
  • Turret (enemy) – Alert VFX
  • Sharkperm (enemy) – Scan VFX
  • Humanoids (enemy) – AI
  • Bullcat (enemy) – AI
  • Elevator – Textures
  • Elevator – Mode of operation
  • Train – Textures
  • Level 1 – Textures
  • Level 1 – Level design
  • Menu – Single Player
  • Overall performance

BALANCED

  • Carol – Jump Height: increased
  • Bullets – Speed: reduced
  • Bullcat (enemy) – HP: increased
  • Bullcat (enemy) – Speed: reduced
  • Skull (enemy) – Damage: reduced

FIXED

  • Some minor bugs

WORK IN PROGRESS

  • Level 1

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Next time, hopefully soon, I will show you a new video about the alpha version…so stay tuned!

Citizen Carol – Reveal Trailer & Kickstarter

The time has arrived!

I’m so happy to finally show you the reveal trailer of Citizen Carol.

I will be launching a 33-day crowdfunding campaign June 12th, 2017 at 9:00 am PST (4:00 pm GMT) on Kickstarter.com.

If you want more information about Citizen Carol and its crowdfunding campaign, please visit: diatfuna.com/citizencarol.

Last but not least, now you can follow me on Facebook and Twitter.

That is all for now, talk to you soon! 😉

New website

Hi friends, my new website is online!

Stay tuned for updates…I’m working hard to get back on the field.

I want to thank you for your support.